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CYBORN - Motion Capture and 3D animation

Project Description

During my 4th year at BUAS I spend my time as an intern at Cyborn in Belgium. Here I worked as a Motion Capture animator. During my time there I worked on several projects, took care of the motion capture shoots and learned to work with Shogun and the Vicon system and making animations for VR. I not only continued with body Motion Capture but also facial Motion Capture and looked into solutions for hand animation. 

Due to COVID I also spend a couple of months working remotely which helped improve my communication skills, during this time I focused more on improving my Keyframe animation skills. 

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My internship ended by the end of June 2020 and I am currently working as a summer employee. 

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Due to NDA I am unable to show my work

My Responsibilities

- Animating characters - facials and body

- Preparing Motion Capture shoots and helping to run them

- Delivering game ready animations to the game devs

- Helping improve the workflow for Motion Capture

- Testing animations in VR

Details

Engine: UE4
Software: Vicon Shogun live and pro, Maya, Faceware
Duration: 1+ year
School year: 4 (2020)
Company site: cyborn.be

Keyframe animation

Project Description

This was a personal side project I did during my time in lockdown to help improve my 3D keyframe animation skills. 

I made 2 short animations focusing on the weight and hands as these were important for me to help with my Motion Capture cleaning abilities. 

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The first animation is made using self recorded reference.

For the serve I used footage of Serena Williams as reference.

Details

Programs: Maya

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