CYBORN - Motion Capture and 3D animation
Project Description
During my 4th year at BUAS I spend my time as an intern at Cyborn in Belgium. Here I worked as a Motion Capture animator. During my time there I worked on several projects, took care of the motion capture shoots and learned to work with Shogun and the Vicon system and making animations for VR. I not only continued with body Motion Capture but also facial Motion Capture and looked into solutions for hand animation.
Due to COVID I also spend a couple of months working remotely which helped improve my communication skills, during this time I focused more on improving my Keyframe animation skills.
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My internship ended by the end of June 2020 and I am currently working as a summer employee.
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Due to NDA I am unable to show my work
My Responsibilities
- Animating characters - facials and body
- Preparing Motion Capture shoots and helping to run them
- Delivering game ready animations to the game devs
- Helping improve the workflow for Motion Capture
- Testing animations in VR
Details
Engine: UE4
Software: Vicon Shogun live and pro, Maya, Faceware
Duration: 1+ year
School year: 4 (2020)
Company site: cyborn.be
Keyframe animation
Project Description
This was a personal side project I did during my time in lockdown to help improve my 3D keyframe animation skills.
I made 2 short animations focusing on the weight and hands as these were important for me to help with my Motion Capture cleaning abilities.
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The first animation is made using self recorded reference.
For the serve I used footage of Serena Williams as reference.
Details
Programs: Maya