UNREAL (in progress) - Animation implementation
This is my personal project worked on during holidays in year 3 of my study at Breda University of Applied Sciences. For this project I used Motion Capture data from my year 2 project Little Thorns, that I cleaned up myself, and implemented this in Unreal.
The goal of this project is to set up my character using blueprint. This is to show that I am able to work in engine with state machines, blendspaces, animation montages etc.
Motion Builder 2017
Engine: UE 4
Time: 1 week
On the left the current state machine with several basic movements, idle, jump, run and 2 attacks. The system currently works.
There are 3 different idle states in the idle event that within the blueprint get randomized.
The idea is that the idle inserts can't be chosen twice in a row.
This however is still in proces as I currently can't keep it from happening.