UNREAL (in progress) - Animation implementation
Project Description
This is my personal project worked on during holidays in year 3 of my study at Breda University of Applied Sciences. For this project I used Motion Capture data from my year 2 project Little Thorns, that I cleaned up myself, and implemented this in Unreal.
My Goal
The goal of this project is to set up my character using blueprint. This is to show that I am able to work in engine with state machines, blendspaces, animation montages etc.
Details
Motion Builder 2017
Engine: UE 4
Time: 1 week
![FinalStateMachine_27032019.jpg](https://static.wixstatic.com/media/626969_6bf7e236e8ee46f7ab18e3c88a78273a~mv2.jpg/v1/crop/x_25,y_74,w_883,h_593/fill/w_429,h_286,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/FinalStateMachine_27032019.jpg)
On the left the current state machine with several basic movements, idle, jump, run and 2 attacks. The system currently works.
There are 3 different idle states in the idle event that within the blueprint get randomized.
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The idea is that the idle inserts can't be chosen twice in a row.
This however is still in proces as I currently can't keep it from happening.
![](https://static.wixstatic.com/media/626969_6c99be2a7d3948209f223b5277ecc6e7~mv2.jpg/v1/fill/w_114,h_58,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/626969_6c99be2a7d3948209f223b5277ecc6e7~mv2.jpg)